{"id":173,"date":"2017-12-05T14:40:07","date_gmt":"2017-12-05T14:40:07","guid":{"rendered":"http:\/\/www.exhaliastudios.com\/Demo\/?p=173"},"modified":"2022-06-05T23:10:24","modified_gmt":"2022-06-05T23:10:24","slug":"capstone-planning","status":"publish","type":"post","link":"https:\/\/www.exhaliastudios.com\/Demo\/capstone-planning\/","title":{"rendered":"Capstone Planning"},"content":{"rendered":"<p>For my capstone project I wanted to create an immersive experience and experiment with Unity&#8217;s terrain building features. The emotional theme for this game is &#8220;serenity&#8221;. I settled on a simple step counting game where users could explore an environment and by &#8220;spending&#8221; accumulated steps, they can add features to the environment.<\/p>\n<h3>Features and Dependencies:<\/h3>\n<h4><strong>3D Models + Assets<\/strong><\/h4>\n<ul>\n<li>Landscape models<\/li>\n<\/ul>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"750\" height=\"422\" src=\"https:\/\/www.youtube.com\/embed\/qdXT-BFz27k?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<ul>\n<li>Vegetation- I would like to create a beautiful scene with grass and trees and atmospheric effects, but I am not sure how much I can push the envelope an maintain a good frame rate.<\/li>\n<\/ul>\n<p><img data-recalc-dims=\"1\" decoding=\"async\" loading=\"lazy\" src=\"https:\/\/i0.wp.com\/d2ujflorbtfzji.cloudfront.net\/package-screenshot\/8b071994-e8b0-41b0-acad-6bc594c91b04_scaled.jpg?w=750&#038;ssl=1\" \/><\/p>\n<p>http:\/\/u3d.as\/nfn<\/p>\n<ul>\n<li>Water effects<\/li>\n<\/ul>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"750\" height=\"422\" src=\"https:\/\/www.youtube.com\/embed\/XhSp8nFLUi4?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<ul>\n<li>Pastoral village<\/li>\n<\/ul>\n<p><img data-recalc-dims=\"1\" decoding=\"async\" loading=\"lazy\" class=\"aligncenter\" src=\"https:\/\/i0.wp.com\/d2ujflorbtfzji.cloudfront.net\/package-screenshot\/bf2fd920-bbf7-4e1e-8a82-71f868cd8bba_scaled.jpg?w=750&#038;ssl=1\" \/><\/p>\n<ul>\n<li>Skybox<\/li>\n<li>Thematic Music<\/li>\n<\/ul>\n<p>https:\/\/assetstore.unity.com\/packages\/audio\/music\/orchestral\/fantasy-adventure-music-loops-pack-17856<\/p>\n<ul>\n<li>Environmental Sounds<\/li>\n<li>Animals<\/li>\n<\/ul>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/upload.wikimedia.org\/wikipedia\/commons\/thumb\/6\/61\/Starling_%285503763150%29.jpg\/220px-Starling_%285503763150%29.jpg\" \/><\/p>\n<ul>\n<li>Day\/Night cycle with blended skybox<\/li>\n<\/ul>\n<h4><strong>Game Loop<\/strong><\/h4>\n<ul>\n<li>Walk in place algorithm<\/li>\n<li>Calibration phase to set step sensitivity<\/li>\n<li>Purchase mechanic<\/li>\n<li>Flocking algorithm<\/li>\n<li>Navigation mesh<\/li>\n<\/ul>\n<h3>Planned Achievements<\/h3>\n<h4><strong>Fundamentals:<\/strong><\/h4>\n<ol>\n<li>Scale achievement: Trees, rocks and buildings appropriately scaled <strong>(100)<\/strong><\/li>\n<li>Animation achievement: Create animation for bird in bird flocks (100)<\/li>\n<li>Lighting achievement: Use a mix of baked and real-time lighting (100)<\/li>\n<li>Locomotion achievement: Develop walk in place mechanic (100)<\/li>\n<li>Physics achievement: Water effects utilize physics, maybe throwing stick for a dog?\u00a0<strong>(100)<\/strong><\/li>\n<\/ol>\n<h4><strong>Completeness:<\/strong><\/h4>\n<ol>\n<li>Gamification achievement: Player purchases environment enhancements using steps <strong>(250)<\/strong><\/li>\n<li>AI achievement: Birds will flock when scared out of tree. (250)<\/li>\n<li>3D Modeling achievement: Create low poly bird model <strong>(250)<\/strong><\/li>\n<\/ol>\n<h4><strong>Challenges<\/strong>:<\/h4>\n<ol>\n<li>User Testing\u00a0achievement: (250)x2<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>For my capstone project I wanted to create an immersive experience and experiment with Unity&#8217;s terrain building features. The emotional theme for this game is &#8220;serenity&#8221;. I settled on a simple step counting game where users could explore an environment and by &#8220;spending&#8221; accumulated steps, they can add features to the environment. Features and Dependencies:<a class=\"more-link\" href=\"https:\/\/www.exhaliastudios.com\/Demo\/capstone-planning\/\">Continue reading <span class=\"screen-reader-text\">&#8220;Capstone Planning&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":146,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[14,13],"tags":[],"class_list":["post-173","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-unity","category-vr-development","entry"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/www.exhaliastudios.com\/Demo\/wp-content\/uploads\/2017\/09\/sketch.jpg.png?fit=1505%2C1419&ssl=1","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p68Qgg-2N","jetpack_likes_enabled":true,"jetpack-related-posts":[],"_links":{"self":[{"href":"https:\/\/www.exhaliastudios.com\/Demo\/wp-json\/wp\/v2\/posts\/173","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.exhaliastudios.com\/Demo\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.exhaliastudios.com\/Demo\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.exhaliastudios.com\/Demo\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.exhaliastudios.com\/Demo\/wp-json\/wp\/v2\/comments?post=173"}],"version-history":[{"count":6,"href":"https:\/\/www.exhaliastudios.com\/Demo\/wp-json\/wp\/v2\/posts\/173\/revisions"}],"predecessor-version":[{"id":626,"href":"https:\/\/www.exhaliastudios.com\/Demo\/wp-json\/wp\/v2\/posts\/173\/revisions\/626"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.exhaliastudios.com\/Demo\/wp-json\/wp\/v2\/media\/146"}],"wp:attachment":[{"href":"https:\/\/www.exhaliastudios.com\/Demo\/wp-json\/wp\/v2\/media?parent=173"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.exhaliastudios.com\/Demo\/wp-json\/wp\/v2\/categories?post=173"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.exhaliastudios.com\/Demo\/wp-json\/wp\/v2\/tags?post=173"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}