In the previous post I have documented my plans and process for getting to this point. Now I need some testers to give feedback. Please check out the game below and then fill out the form. Your help is appreciated. http://www.exhaliastudios.com/Games/Butterfly/
Category: Unity
Butterfly Game Planning
Game Purpose: Allow students to learn about cost/reward in foraging for butterflies. Planned Features: Butterfly flies is able to change directions and come to rest. ✓ Wing flap rate changes to give the appearance of randomness Wing flap rate changes based on behavior. ✓ Butterfly can come to rest on objects and will slow wing…
2D Web Games
I am continuing to further my game design experience. This time with with Udemy. I am so grateful to be living in a time with such easy access to education. This was a pretty simple pong style game. I gave it my own twist, since I also wanted to try my hand at sprite animation.
Teamworks Udacity VR Challenge
Last month I completed my first Udacity Teamworks Challenge. It was a fantastic experience. I worked with people from around the world, and we produced a fun little app. The Team: Team Crunch Pedram Haghzaban- Network Engineer, Purchase Coordinator in Houston, Texas, USA Julie Stubbs- Distance Learning Specialist, Burlington, North Carolina, USA Alina Kadlubsky- Art Director,…
Perspective Sculptures
This month I am taking on a Udacity Teamworks project. The theme for this project is “change.” During the brainstorming sessions, I kept going back to the idea of perspective sculptures, which have always fascinated me. I decided to try experimenting with the medium. I don’t know if we will end up using it in…
Unity/VR Capstone Walk Through and Final Reflections
It’s official! I have completed my capstone project and the Udacity VR Developer Nanodegree! Overall, I am pleased with the results. I feel like I have learned a great deal. The project did not live up to my internal vision. This is not surprising. As my husband says, I always want to start with a “master crafted” project. In this case I had hoped to be able to create a more beautiful environment with good bloom effects and really evoke a sense of peaceful serenity. What I got instead were graphics reminiscent of MMORPGs several iterations back. Some of this is due to limitations of the VR system. Having to maintain 90 frames per second, puts quite a bit of pressure on computation and Unity’s built-in terrain and vegetation system is not as light as it could be.
Before finishing up this as a finished game, I’d like to see if I can optimize the resources some in order to create a richer visual environment.
Unity/VR Capstone Walk-in-Place Mechanic
The major development work for my Udacity VR Developer Nanodegree capstone was in developing a walk-in-place mechanic for the HTC Vive. I have previously tried out an arm swing mechanic that I did not care for, and induced nausea in my husband. To begin I did one of the things I do best: collect data!…
Capstone Scope Reduction
For my capstone project I wanted to create an immersive experience and experiment with Unity’s terrain building features. The emotional theme for this game is “serenity”. I settled on a simple step counting game where users could explore an environment and by “spending” accumulated steps, they can add features to the environment. Features and Dependencies:…
Capstone Planning
For my capstone project I wanted to create an immersive experience and experiment with Unity’s terrain building features. The emotional theme for this game is “serenity”. I settled on a simple step counting game where users could explore an environment and by “spending” accumulated steps, they can add features to the environment. Features and Dependencies:…
Capstone Planning: Locomotion Research
For my capstone project I wanted to create an immersive experience and experiment with Unity’s terrain building features. One of my major complaints with VR experiences is the teleport mechanic which, unless there is a good in-game reason for it, breaks immersion. There are three potential solutions for this: Operate at room scale. This solution…