Category: VR Development

Capstone Planning: Locomotion Research

For my capstone project I wanted to create an immersive experience and experiment with Unity’s terrain building features. One of my major complaints with VR experiences is the teleport mechanic which, unless there is a good in-game reason for it, breaks immersion. There are three potential solutions for this: Operate at room scale. This solution…

VR in the Education Industry

I recently completed the second course in Udacity’s Virtual Reality Developer nanodegree program.  Our final project was to create a gallery-style environment where viewers could learn about the potential impacts of VR/AR on an industry or company. Since I work in higher education, I chose to focus on that.  Full versions of the videos linked in the experience can be found here:


and here:

Click and drag inside this one to view it in 360 degrees.

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